Jump to content

Inspect Self Name flashing and not reflecting the character (SOLVED)


Recommended Posts

Hello friends! My name is Ledia, and this is my very first time modding anything outside of big group projects.

I have a pair of custom characters that I'm creating with a few friends. I've been managing to sort out all of my problems thus far, getting the gold name to display was a chore! As was replacing sound assets.

It's all been going well, but I've run into a little trouble. 

I don't know where to go to replace this flashing 'names_gold_character' in the 'Inspect Self' screen.

I'm being terribly lazy, because in all of my searching, I could have sworn this was a known problem with the widely used template mod. If someone could just direct me, that would be swell.

Thanks in advance!

inspect self bug.png

Link to comment
Share on other sites

In playeravatarpopup.lua, that string is set directly from:

STRINGS.NAMES[string.upper(yourcharacter.."_none")]

So I'm assuming yours would look like:

STRINGS.NAMES.CROWLEY_NONE = "Crowley"

Have you set this global string?

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...