poolcool2 Posted November 30, 2020 Share Posted November 30, 2020 I have been wanting to make a part of my character mod glow in the dark, and I don't mean for it to actually create light, I just want it to show up as the same light level no matter its surroundings light level. I was thinking that maybe the shaders folder would have something or at least a clue that could help me figure this out myself but I quickly got stumped because I know nothing about that file type. Also If I could get this to effect only one symbol of a sprite that would be preferable but otherwise I could probably just apply the effects to a separate object that is then fixed to the object. If I could at least get a clue as to how to do this I might be able to figure out the rest myself. Link to comment Share on other sites More sharing options...
Ziro2k Posted November 30, 2020 Share Posted November 30, 2020 To do this, use inst.AnimState:SetLightOverride(X) Where X can be any value between 0 and 1. At 0, your object will be completely hidden in the dark and at 1 it will be completely visible. Unfortunately, to my knowledge there is no way to apply this to specific symbols, only entities. Link to comment Share on other sites More sharing options...
poolcool2 Posted November 30, 2020 Author Share Posted November 30, 2020 (edited) 29 minutes ago, Ziro2k said: To do this, use inst.AnimState:SetLightOverride(X) Where X can be any value between 0 and 1. At 0, your object will be completely hidden in the dark and at 1 it will be completely visible. Unfortunately, to my knowledge there is no way to apply this to specific symbols, only entities. Thanks for such a fast reply, This is almost exactly what I needed. Now I just need to figure out how to get it to either apply to one symbol or to an object that is fixed to the symbol which I might be able to do myself. Nevermind, still stumped. If I were to fix an object to the symbol I would likely have to check for the blink animation and all that, it would be a mess. Edited November 30, 2020 by poolcool2 Update Link to comment Share on other sites More sharing options...
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