Jump to content

Misc. UX / UI Feedback


Recommended Posts

Here's a list of minor gripes and/or inconsistencies I have encountered in the DLC that I think could be improved. Not all of them are strictly related to new Spaced Out content, but all were encountered when playing around the new content.

Planetoids / Clusters

  • Planetoids aren't name-able (or re-nameable), though both Dupes and Colonies are
  • Sending a duplicant through a teleportal automatically swaps planetoids, even if you no longer have that duplicant selected (Quite jarring the first time)
  • Building a Port-a-Pod resets the print cycle counter to zero.
  • Entombing the Printing Pod or a Port-a-Pod resets the print cycle counter to zero.

Farming / Plants

  • Plant Seed selector is very awkward with the tiny horizontal scrollbar. There are Fourteen separate plants now - perhaps it's time to improve this a bit?
  • "Next Harvest in X cycles" tooltip on plants is hard to conceptualize -- especially since the lifecycle count changes when going from Spindly -> Regular Grubplants. Suggest switch over to how Eggs are displayed (e.g. 55% grown (+3% / Cycle) ), or display both.
  • Micronutrients stack up to 5x in the middle of farms. Can these be stored in the Farming Station, rather than being dropped on the floor?

Critters

  • I expected Grubgrubs to be able to walk on walls / ceilings.
  • Sweetles / Grubgrubs require an adjacent tile of the same elevation to tend plants (non-obvious; spent a bunch of time wondering why some wild plants weren't being tended)
Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
×
  • Create New...