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Regarding changes to the Pickable component

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Functionality of the Pickable component was recently expanded, allowing it to yield multiple products. That's neat!

However, this new feature has a minor flaw: it pushes the "picksomething" event after giving the products, meaning that products may become invalid (due to items stacking in the players inventory) by the time the event is pushed. It would be better if the event was pushed first, similar to regular pickables.


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