Slvrsrfr Posted November 25, 2020 Share Posted November 25, 2020 Since we are moving to different sized planetoids, I'm curious about the possible changes in game it might have. If we applied the parameters of the old generic map, to the smallest of the new maps then scale it upwards. How would it change the characteristics and dynamics of play, and would it add a additional layer of difficulty? Will gases separate more quickly? Will fluids behave similarly in-game, as they do now? How would it change the req's for space travel, etc. Where I suppose the old maps would have as much as three times the gravity of the new and smallest. Link to comment Share on other sites More sharing options...
Slvrsrfr Posted November 25, 2020 Author Share Posted November 25, 2020 Also, does mud hold some special mechanic, that salt could be afforded. Salt when exposed to water, or submerged in it would allow water to become salt water? Can salt be assigned the characteristics of mud, or whatever mechanic is being used on the new biome type? Link to comment Share on other sites More sharing options...
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