EduardoAbarca Posted November 12, 2020 Share Posted November 12, 2020 Hello, everyone! I was trying to make this mod where the weapon damage is based on its current durability, but it doesn't actually calculate the current durability, but the starting one, so I don't know what am I doing wrong. inst:AddComponent("finiteuses") inst.components.finiteuses:SetMaxUses(20) inst.components.finiteuses:SetUses(20) inst.components.finiteuses:SetOnFinished(inst.Remove) inst:AddComponent("weapon") inst.components.weapon:SetDamage(inst.components.finiteuses.current * 1.5 + 30) Any guesses? Link to comment https://forums.kleientertainment.com/forums/topic/123354-weapon-damage-based-on-its-current-durability/ Share on other sites More sharing options...
penguin0616 Posted November 12, 2020 Share Posted November 12, 2020 @EduardoAbarca I suggest you take a look at the Hambat, since it does pretty much exactly what you're trying to do. That being said, that's because you don't have it check the current, only the starting. 2 Link to comment https://forums.kleientertainment.com/forums/topic/123354-weapon-damage-based-on-its-current-durability/#findComment-1390414 Share on other sites More sharing options...
EduardoAbarca Posted November 13, 2020 Author Share Posted November 13, 2020 7 hours ago, penguin0616 said: @EduardoAbarca I suggest you take a look at the Hambat, since it does pretty much exactly what you're trying to do. That being said, that's because you don't have it check the current, only the starting. I tried looking into it, but I don't understand much of coding. Would you mind explaining how to check it? Link to comment https://forums.kleientertainment.com/forums/topic/123354-weapon-damage-based-on-its-current-durability/#findComment-1390477 Share on other sites More sharing options...
penguin0616 Posted November 13, 2020 Share Posted November 13, 2020 #1: Figure out what the durability change event name is #2: Listen for the event on your instance #3: Apply your formula when the event triggers #4: Set damage to freshly calculated number 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/123354-weapon-damage-based-on-its-current-durability/#findComment-1390487 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now