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Hi, I'm new to modding Don't Starve Together and just new to the game in general, so pardon me if I end up breaking some unspoken rules and just asking generally dumb questions that make no sense. I've been making my own custom characters for a while, all of them based heavily on the Extended Sample Character as all I'm really interested in for now is giving me and my friends some custom skins with some custom dialogue, custom voices and maybe some other junk down the line.

A friend of mine asked me to make his skin be based more off Walter than Wilson, so I took a bunch of Walter's files from the game to use as a base in a way to try and figure everything out myself, looking around for how Walter works and the way his campfire stories work have me kind of stumped. I wanna be able to give that property to my custom character as well without having to load the dialogue from the scripts prefab. I don't know anything about code or lua scripts, at least yet, so I'd appreciate it a lot if someone could help me find a way to make it potentially work. I hope I also find a way to make the character load its own custom animation for these stories, but maybe that'd be a bit too much to ask. I don't know if the animation is part of Walter's files or if it's similar to dialogue and it has to load from somewhere else.

Again, thank you a lot for your patience and for dealing with my stupid questions. Hopefully I can find an answer to this trouble myself some time soon, but the help is very appreciated!

 

tl;dr i wanna make custom walter story dialogue and custom animation for a character im making but im dumb

Here's a nice explained tutorial for adding campfire stories to Walter.

For animations, I'm not 100% sure but I found in the Wilson stategraph a reference to an animation called "dostorytelling". This should be the animation for the Walter bank but you'd have to check it.

1 hour ago, AndRay said:

Here's a nice explained tutorial for adding campfire stories to Walter.

For animations, I'm not 100% sure but I found in the Wilson stategraph a reference to an animation called "dostorytelling". This should be the animation for the Walter bank but you'd have to check it.

Thanks! I actually looked into this right after making the post, but looking at it again i guess it just wouldn't be possible to give custom characters a unique set of stories completely separate from Walter's. Do you think there'd be any way to limit a custom character to only saying specific stories being added in? Maybe it's also right there on the post and it just flew by me after reading it...

You can always just clone the component. It does create a bit of a workload, though, because you might have to rename variables to avoid a crash, and also mess with the stategraph.

But if you don't mind, you can just override all stories, even for Walter.

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