Arimo Posted November 5, 2020 Share Posted November 5, 2020 So recently I decided to try to make my friend a character for Don't starve together, and it was working fine until I renamed the esctemplate. Now when you hover above the character icon it instacrashes..I asked a friend and he suggested redoing it with a longer name, but somehow that didn't change the crashing result.. Here is the whole mod, made using Extended Sample Character Template by Dragon Wolf Leo AniV2.zip Link to comment Share on other sites More sharing options...
Thomas Die Posted November 5, 2020 Share Posted November 5, 2020 (edited) You have to change the name everytimes it's mentioned because the code doesn't know you've actually changed the name Probably in modmain it still says esctemplate Edited November 5, 2020 by thomas4846 I've changed the change to changed by changing change 1 Link to comment Share on other sites More sharing options...
Arimo Posted November 5, 2020 Author Share Posted November 5, 2020 49 minutes ago, thomas4846 said: You have to change the name everytimes it's mentioned because the code doesn't know you've actually changed the name Probably in modmain it still says esctemplate I've scrubbed through modmain, the prefab, ghost prefab, every single name and even looked through every xml file, I even checked the capitalization to the original template... I honestly am at a complete loss as to what I am doing wrong. BTW, I also know to delete and recompile txt files and never rename them, so it isn't that either.. Link to comment Share on other sites More sharing options...
Thomas Die Posted November 5, 2020 Share Posted November 5, 2020 Esctemplate_none? Or prefabname_none Check the bottom of each prefab it usually confirms the prefabs name there Or just general spelling 1 Link to comment Share on other sites More sharing options...
Arimo Posted November 5, 2020 Author Share Posted November 5, 2020 (edited) On 11/5/2020 at 5:48 AM, thomas4846 said: Esctemplate_none? Or prefabname_none Check the bottom of each prefab it usually confirms the prefabs name there Or just general spelling Ok I figured out the issue, thank you so much for your help! For those having the same issue as me: If you had to manually make a .tex file because the autocomiler wasn't compiling them automatically, you have to use the TEXtool to covert the newly made tex back into a PNG. Edited November 7, 2020 by Arimo misspelled Link to comment Share on other sites More sharing options...
penguin0616 Posted November 5, 2020 Share Posted November 5, 2020 .tex, not .txt 1 Link to comment Share on other sites More sharing options...
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