RageLeague Posted November 2, 2020 Share Posted November 2, 2020 So I want to use UIHelpers.DoSpecificConvo to do a common convo while doing another convo. It would interrupt the convo and continue the convo once the specific convo is done. The thing is, all instances in the code of the game that does something like this all ended their existing convo using cxt:End(), but I don't want to do that. If I don't do that, though, it leads to a weird behaviour where the specific convo isn't playing. I have no idea what I'm supposed to do there, so I need to ask the devs how to use it. Also not sure what I'm supposed to do with the on_done parameter. It takes a function that takes in the location screen widget, and I have no idea what I'm supposed to do with that. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.