RageLeague Posted September 18, 2020 Share Posted September 18, 2020 I think if a mutator references a non-existent graft in exclusion_ids, it will causes the game to crash. There's another problem, where I'm trying to load a mutator in a postload function. It will show up in Content.internal.GRAFTS, but it will not show up in the mutator selection screen. I can't reproduce it for some reason, so maybe that's just because I don't know what I'm doing. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.