RumoCrytuf Posted September 17, 2020 Share Posted September 17, 2020 Killing monsters is a little difficult in Griftlands, since they usually have more health beyond their panic meter than a single attack can dish out and run away when things get too rough. Given that Stun cards either expend, are expensive, or have charges, I think stunned enemies should be unable to flee until the start of their next turn. Link to comment Share on other sites More sharing options...
RageLeague Posted September 17, 2020 Share Posted September 17, 2020 Even better yet, if an enemy panics and does not surrender, it takes 1 turn for them to run. Why are they running during my turn, when I am not able to run during theirs? Link to comment Share on other sites More sharing options...
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