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i want to access, and reset a table/array in another prefab from another mod. The table only exists in the prefab file, and is local. There is no function implemented originally that removes stuff from the table, only adding stuff. I am attempting to make the change using addprefabpostinit. Im failing with a simple "Table = newTable" and i presume its because you cant access a local variable from outside the original file. Is there a way i can achieve what i want?

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