Jump to content

Remove a recipe?


Recommended Posts

image.thumb.png.f9bd5fa17d30f7ddcd5496261346ae0d.png
I almost got it to work!!  I'm really close.  I added this to my modmain.lua:  Recipe("blueamulet",{ Ingredient("goldnugget", 3), Ingredient("bluegem", 1) }, RECIPETABS.SURVIVAL, TECH.SCIENCE_ONE, "ice_den_placer", "furryeskimo")  --Test code.

Of note was that the recipe no longer appears in the magic tab for this character (or so I've tested so far) and I still gain sanity from building the item, even though I did not use the code 'AddRecipe'.

The game crashed when I tried to build the amulet, but not when I spawned one in.  The one I had in my inventory before I made the change (a default blue amulet) vanished.

 

Edit:  I edited the code and so far, mostly good!  It now looks like this:  Recipe("blueamulet",{ Ingredient("goldnugget", 3), Ingredient("bluegem", 1) }, RECIPETABS.SURVIVAL, TECH.SCIENCE_ONE, nil, nil, nil, nil, "furryeskimo")  --Test code.

It works how I want for the modded character, but it makes the item uncraftable for everyone else..

Edited by FurryEskimo
Link to comment
Share on other sites

Edit:  Apparently making multiple recipes for a single item isn't really a thing (according to a post from six years ago).  What that person was recommended was creating a stand in item, so I'm making a near duplicate item that will function the same, but will actually be an entirely new item.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
  • Create New...