rawii22 Posted August 21, 2020 Share Posted August 21, 2020 (edited) Hey, I have a quick question about the networking behind DST. (It seems like @V2C or PeterA talk about networking more than most devs) My brother and I made a mod that allows people to change client mods in-game, and it reconnects people back to the server. We do this in our modmain: GLOBAL.JoinServer(GLOBAL.TheNet:GetServerListing()) Before this update, the world didn't pop up a screen saying "Duplicate Connection" when we used this line. My question is whether you guys may have changed a check in the backend that we can't see (like in TheNet), because now our mod is pretty difficult to adapt... (We have a way of retrieving the server's IP address and using TheNet:StartClient, but we're still figuring out how to make it work properly since it has worked in the past...) Edited August 21, 2020 by rawii22 Link to comment https://forums.kleientertainment.com/forums/topic/121103-quick-update-question-for-devs/ Share on other sites More sharing options...
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