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Well, I accidentally put this in the Don't Starve forum, but I meant it to be here. Anyway:

 

I'm trying to make my first mod for this game that uses this idea of converting the things that affect sanity into things that affect hunger instead (as in, picking up a dark flower would decrease hunger instead of sanity). Is there a mod that does something similar to this?

Edited by tacticalweapon1
  • Like 1

Sorry that I am responding a week later. I have sat here trying to understand how to do the overrides, but I'll be honest, I have no clue how to start. I have brainstormed some ideas, but after I sit back and think about them, they make zero sense. How would something like this look? 

 

Edit: currently, my idea is to take the DoDelta for, say, health, and then just put in the code from the DoDelta for sanity.

Edited by tacticalweapon1

Thanks for the info!

:wickerbottomthanks:

 When you say checks on the character, do you mean the client?

 

I guess I should clarify that the mod I am thinking of making would be a server-wide one, not a character mod.

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