Chirpidi Posted August 12, 2020 Share Posted August 12, 2020 Hello! Im working on a new character that isnt afraid of spiders, and therefore wont have a sanity drop around them. I am using the line inst:AddTag("spiderwhisperer") (under master_postinit, got the code from webbers lua) to do this, and it works; there is no sanity drop. however spiders are not hostile towards the character. is ther any code that will remove the sanity drop but keep the hostility? spider still leave their den when approaching but dont attack, and just go back into their nest. Im looking for (I guess "Hoping for" is a better statement) for something simple to copy and paste, though if its a more complex thing than that then im willing to learn thank you very much for the help! if i need to post anything from my mod then I can. Link to comment Share on other sites More sharing options...
-t- Posted August 12, 2020 Share Posted August 12, 2020 You could override the sanity aurafn of all of the spiders and add a new tag to your character. local spiders = { -- Every spider in a table "spider", "spider_warrior", "spider_hider", "spider_spitter", "spider_dropper", "spider_moon", "spiderqueen" } for i, v in pairs(spiders) do -- For statement for every spider in the table AddPrefabPostInit(v, function(inst) -- Override the prefab if inst.components.sanityaura then if inst.prefab == "spiderqueen" then -- Spider queen has a higher sanity drain so you need a different function for it local function CalcSanityAura(inst, observer) return (observer:HasTag("spiderwhisperer") or observer:HasTag("nospiderbooboo")) and 0 or -TUNING.SANITYAURA_HUGE -- Overriding the CalcSanityAura by adding a check for a new tag (you can name the tag whatever you want) end inst.components.sanityaura.aurafn = CalcSanityAura else -- Every other spider local function CalcSanityAura(inst, observer) return (observer:HasTag("spiderwhisperer") or observer:HasTag("nospiderbooboo")) and 0 or inst.components.sanityaura.aura end inst.components.sanityaura.aurafn = CalcSanityAura end end end) end And add the new tag to your character: inst:AddTag("nospiderbooboo") 2 Link to comment Share on other sites More sharing options...
Chirpidi Posted August 13, 2020 Author Share Posted August 13, 2020 oh, cool! I'll give this a try! thanks again! Link to comment Share on other sites More sharing options...
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