Chonixtu Posted August 10, 2020 Share Posted August 10, 2020 (edited) As the title say's I wish to make a wickerbottom like character but for magic, I've seen that wicker uses ; inst.components.builder.science_bonus = 1 And it seems to work on my character as well but this is science, would I need to code this in? if so please nudge me in the right direction. (I'm not the best at coding.) Thank you! (First post yay!) Edited August 16, 2020 by Chonixtu Link to comment Share on other sites More sharing options...
DecDuck Posted August 12, 2020 Share Posted August 12, 2020 (edited) There are several "tech" trees in DST. This means that there are tiers. To give a bonus, if I remember correctly: inst.components.builder.magic_bonus = 1 Just replace the science with magic. (Heads up: Through some testing, you need to have magic_bonus = 2 for some reason.) Edited August 12, 2020 by decduck3 Link to comment Share on other sites More sharing options...
Chonixtu Posted August 13, 2020 Author Share Posted August 13, 2020 17 hours ago, decduck3 said: There are several "tech" trees in DST. This means that there are tiers. To give a bonus, if I remember correctly: inst.components.builder.magic_bonus = 1 Just replace the science with magic. (Heads up: Through some testing, you need to have magic_bonus = 2 for some reason.) Ah! that funny, I tried to do that, but I didn't know you needed 2 instead of one lol, Thanks so much! sorry for late reply! Link to comment Share on other sites More sharing options...
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