Nappy Posted July 16, 2020 Share Posted July 16, 2020 I am having trouble getting an item to show its image in the recipe tabs. Basically, I have a mod where I added a new prefab as a drop and I want to use it in recipes but it is not displaying its image. I saw in the DST post where calling the AddRecipe function worked, but replacing this with the DS Recipe is not working... from local my_prefab = AddRecipe("my_prefab", {Ingredient("greengem", 1), Ingredient("twigs", 5), Ingredient("custom_prefab", 2,"images/inventoryimages/custom_prefab_inventoryimage.xml", "custom_prefab_inventoryimage") }, RECIPETABS.MAGIC, TECH.MAGIC_THREE, nil, nil, nil, nil, nil, "images/inventoryimages/my_prefab_inventoryimage.xml", "my_prefab_inventoryimage.tex" ) Anyone have a suggestion? Link to comment Share on other sites More sharing options...
penguin0616 Posted July 18, 2020 Share Posted July 18, 2020 Make sure you use the Asset function to load it in the game. Link to comment Share on other sites More sharing options...
Nappy Posted July 19, 2020 Author Share Posted July 19, 2020 Ok so I am all fixed in that department, thx penguin0616! But now I was working on a different aspect of the mod and I cannot get a custom recipe image to show up in the recipe tech tree. What I mean is that when you scroll down to the new recipe I made, the image of what the recipe will create is the image of the item above. I have other mods where I used item_name.atlas = "images/inventoryimages/item_name.xml" in mod main but for some reason it is not working in this mod. Also, I know it should be working correctly because the same image is being used to displaying its inventory image just fine! Link to comment Share on other sites More sharing options...
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