ArcAngela Posted June 14, 2020 Share Posted June 14, 2020 I've been trying to make a character not gain any speed multipliers when walking on roads, paths and trails, but everything I tried so far has not worked. My attempts on character.lua: inst.components.locomotor:FasterOnRoad(false) inst.components.locomotor:SetFasterOnRoad(false) inst.components.locomotor.fastmultiplier = 1.00 inst.components.locomotor.enablegroundspeedmultiplier = false inst:AddComponent("locomotor") inst.components.locomotor:EnableGroundSpeedMultiplier(false) I tried these individually and none of them seem to have worked, I can clearly see that setting groundspeedmultiplier to false does something but all it actually does is teleport me back a few steps every time I try walking on Roads, not actually slowing me down. I went over to Wurt and saw that she has a multiplier for walking on swamp tiles, and I also noticed that Roads count as a tile. inst.components.locomotor:SetFasterOnGroundTile(GROUND.MARSH, true) so I tried inst.components.locomotor:SetFasterOnGroundTile(GROUND.ROAD, false) and it still doesn't work... Has anyone ever attempted to "remove" or "ignore" the road's speed buff? I'm not that good at Modding but everything I tried so far with the locomotor component has failed me. Link to comment Share on other sites More sharing options...
ArcAngela Posted June 15, 2020 Author Share Posted June 15, 2020 I figured it out after full days of testing... inst.components.locomotor:IsFasterOnGroundTile(false) 2 Link to comment Share on other sites More sharing options...
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