Lomion Posted April 8, 2020 Share Posted April 8, 2020 I'm in search of any info is there a way to increase minable/gatherable distance of a plant/deposit prefab. I can set collision physics alright but gather range is nowhere to be found. =( Is there some comprehensive list of prefab parameters? Cuz all the guides focus on specifics and no complete list there to find. Makes modding some stuff hard and requires to search for similar and repurpose for myself. And that is really time consuming. T_T Link to comment Share on other sites More sharing options...
Ultroman Posted April 9, 2020 Share Posted April 9, 2020 The code involved happens here. When the locomotor is asked to go to something, it calculates an arrival distance. It is either specifically set in the buffered action (an attack, chop or whatever) OR calculated using a constant called ARRIVE_STEP and the physics-radius of both insts involved. This arrival distance is used in its OnUpdate() and when the locomotor is within the arrival distance, it fires the buffered action. Have fun At least it's public. function LocoMotor:GoToEntity(target, bufferedaction, run) self.dest = Dest(target) self.throttle = 1 self:SetBufferedAction(bufferedaction) self.wantstomoveforward = true local arrive_dist = nil if bufferedaction ~= nil and bufferedaction.distance ~= nil then arrive_dist = bufferedaction.distance else arrive_dist = ARRIVE_STEP + target:GetPhysicsRadius(0) + self.inst:GetPhysicsRadius(0) local extra_arrive_dist = (bufferedaction ~= nil and bufferedaction.action ~= nil and bufferedaction.action.extra_arrive_dist) or nil if extra_arrive_dist ~= nil then arrive_dist = arrive_dist + extra_arrive_dist(self.inst, self.dest) end if bufferedaction ~= nil and bufferedaction.action.mindistance ~= nil and bufferedaction.action.mindistance > arrive_dist then arrive_dist = bufferedaction.action.mindistance end end self.arrive_dist = arrive_dist ... ... lots more code in locomotor.lua Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.