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Negotiation is overrated


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Why negotiate when you can just attack whenever possible?

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Beat Sal's campaign on prestige 0 without negotiation.

I used a broken defense-counter-discard-wound deck to beat this campaign. I wasn't very lucky in that I didn't get a graft that gives you counter for every 3 defense you have, but I made it with some good powers(spines, boulder stance, and some other counter synergies and ways to generate defense).

Whether you can beat the campaign depends heavily on luck. Because you can't negotiate, you can't deal with people that hate you easily(you can't provoke them. The only way to kill a hated person with no consequences is by making your allies "accidentally" kill them). When you get a bane from admiralty guard, you're screwed. Sometimes the deck will come together fairly early, but other times the deck doesn't work, and you get nuked by supports of the opponent. Sometimes you can't avoid making people mad, because you can't negotiate. Randomly generated events can make or break the game. I got the serrated edge early on, and I was able to make 300 when helping rook fight enowe.

The general strategy for beating the game without negotiation is this: join Spree(less negotiation quest, and you get faction card for combat, and all final fights with that faction is isolated, so you can murder all the admiralties and get tons of items without consequences); look for combat quest that is not too hard for your current deck; killing oolo but spare foolo to gain 300; try not to murder anyone except "accidentally" killing them, or murder those who already hate you and has a bad bane; try drink and gift admiralty guards since defense is way more important you get less allies from negotiation; actively looking for fights from random events; save money for bribes; if you have to make someone hate you, try find someone whose bane is irrelevant to this challenge(like whispering rumor, because you don't negotiate); pray to Hesh or RNGsus or whatever you believe in to give you good quests and cards.

 

 

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5 hours ago, RageLeague said:

Why negotiate when you can just attack whenever possible?

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image.thumb.png.e9bb4be61f3cd3062f63857a8cc24fd5.png

image.thumb.png.0468e5bd0110421b9ffa2a29ad9953c8.png

image.thumb.png.30088795039f42a4444b60931f5b9759.png

Beat Sal's campaign on prestige 0 without negotiation.

I used a broken defense-counter-discard-wound deck to beat this campaign. I wasn't very lucky in that I didn't get a graft that gives you counter for every 3 defense you have, but I made it with some good powers(spines, boulder stance, and some other counter synergies and ways to generate defense).

Whether you can beat the campaign depends heavily on luck. Because you can't negotiate, you can't deal with people that hate you easily(you can't provoke them. The only way to kill a hated person with no consequences is by making your allies "accidentally" kill them). When you get a bane from admiralty guard, you're screwed. Sometimes the deck will come together fairly early, but other times the deck doesn't work, and you get nuked by supports of the opponent. Sometimes you can't avoid making people mad, because you can't negotiate. Randomly generated events can make or break the game. I got the serrated edge early on, and I was able to make 300 when helping rook fight enowe.

The general strategy for beating the game without negotiation is this: join Spree(less negotiation quest, and you get faction card for combat, and all final fights with that faction is isolated, so you can murder all the admiralties and get tons of items without consequences); look for combat quest that is not too hard for your current deck; killing oolo but spare foolo to gain 300; try not to murder anyone except "accidentally" killing them, or murder those who already hate you and has a bad bane; try drink and gift admiralty guards since defense is way more important you get less allies from negotiation; actively looking for fights from random events; save money for bribes; if you have to make someone hate you, try find someone whose bane is irrelevant to this challenge(like whispering rumor, because you don't negotiate); pray to Hesh or RNGsus or whatever you believe in to give you good quests and cards.

 

 

pretty unique way to play the game. i applaud you for getting through the game without a whole gameplay mechanic.

one benefit would be that none of the murder cards ever get noticed, since all of the cards for consequences from fighting are reserved for negotiation disadvantages.

i feel i now must try the inverse of this challenge, but first of all, i'd have to permit the 5 boss fights as necessary, which would be a problem since you need a good combat deck to survive, meaning it would either fall to rake giving out the good stuff, or possibly hesh outpost and card upgrade events. benefit would be persuasion into the best fighting circumstances, like the bouncer on day 1 boss. also people would viscerally hate me, so i could stockpile combat boons for the fights.

probably would also have to get just as much money in order to afford protection, namely pets from phloruk, as well exploit the game in order to always get quests that have negotiation, namely the day 2 quest from Oolo, since The Admiralty is the obvious choice for this kind of run.

maybe when i wake up tomorrow, i could try this terrible idea in my quest for one-ups manship.

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