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Add a pulse gate and a flip-flop gate.


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Here's two ideas for logical gates.

Pulse gate: One input and one output. When receiving a green signal from the input, output a "pulse" signal(a short green signal that lasts for a certain amount of seconds).

Flip-flop gate: One input and one output. Has an internal state, is either "on" or "off". When receiving a green signal, change the internal state and output it.

These two gates can be used to freely translate pulse signals and continuous signals, since a lot of the stuff in game requires pulse signals but other stuff only outputs continuous signals, like the new counter, which accepts pulse signals but outputs continuous signals.

They currently can be implemented in the game but uses a lot of other gates and are not really efficient.

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