serophous Posted January 26, 2020 Share Posted January 26, 2020 Hi, I recently started learning how to mod for Don't Starve Together, and after looking at some tutorial and other mods, I started making my own. The issue I am having is I cannot find the event that triggers when a tool breaks (such as a pickaxe, axe, shovel, etc, any tool that's held in the hand). So far, I have this: inst:ListenForEvent("working", brokentoolsanity) i inserted "working" as a temporary measurement to make sure the function "brokentoolsanity" was actually being called and works (and indeed it does). Can anyone help me find the reference for when a tool breaks? Link to comment https://forums.kleientertainment.com/forums/topic/115259-call-function-on-tool-breaking/ Share on other sites More sharing options...
Desblat Posted January 26, 2020 Share Posted January 26, 2020 Study tool and finiteuses components those handle tool breaking. Link to comment https://forums.kleientertainment.com/forums/topic/115259-call-function-on-tool-breaking/#findComment-1302173 Share on other sites More sharing options...
serophous Posted January 26, 2020 Author Share Posted January 26, 2020 3 hours ago, Desblat said: Study tool and finiteuses components those handle tool breaking. Sweet! Thanks! I found it in the tool LUA as "toolbroke". And now it works! 1 Link to comment https://forums.kleientertainment.com/forums/topic/115259-call-function-on-tool-breaking/#findComment-1302207 Share on other sites More sharing options...
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