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Probably not impossible, but I would not attempt that. You'd most likely be in for some weird behavior that's hard to debug. But you could can probably make it work. You'd have to extend at least one or two functions to properly handle the change in functionality when an item is being equipped. to switch its slot based on which slot you're trying to equip it in, and make sure to do that for all players (if all players are supposed to be able to equip the item). That said, I don't have the full perspective on what this could impact in the rest of the code.

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