AndromedaNA Posted January 21, 2020 Share Posted January 21, 2020 Is it possible to make an item that can be equipped into the hand slot or the head slot and provide different bonuses depending on which slot its in? Link to comment https://forums.kleientertainment.com/forums/topic/115145-is-it-possible-to-have-an-item-function-as-a-weapon-and-a-headwear/ Share on other sites More sharing options...
Ultroman Posted January 23, 2020 Share Posted January 23, 2020 Probably not impossible, but I would not attempt that. You'd most likely be in for some weird behavior that's hard to debug. But you could can probably make it work. You'd have to extend at least one or two functions to properly handle the change in functionality when an item is being equipped. to switch its slot based on which slot you're trying to equip it in, and make sure to do that for all players (if all players are supposed to be able to equip the item). That said, I don't have the full perspective on what this could impact in the rest of the code. Link to comment https://forums.kleientertainment.com/forums/topic/115145-is-it-possible-to-have-an-item-function-as-a-weapon-and-a-headwear/#findComment-1301300 Share on other sites More sharing options...
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