KoreanWaffles Posted December 23, 2019 Share Posted December 23, 2019 So I've been trying to get the Don't Starve Mod Tools to work on my Mac so I don't have to open my old Windows laptop from the last millennia or go through the hassle of booting up a virtual machine every time I want to compile an image. So far, I've gotten ktech and krane from ktools working, so I can create tex files for mod icons and inventory images, and decompile anim and build files, but I can't do the most important thing which is compile animations. The Don't Starve Mod Tools for Mac on Steam only comes with the Mod Uploader, so I have to download and build everything manually, such as Spriter, FMOD, and most important, the compiler/autocompiler. I tried building the mod tools off the GitHub source code, and eventually got a executable scml.exe file that I could run in the terminal, but the problem is whenever I run the file, I get an animation.xml and build.xml file instead of an anim.bin and build.bin file and no atlas file. I feel like I'm so close, but it's all pretty pointless unless I get all the components working, since otherwise I would have to use a Windows machine anyway. Here's the error I get in my terminal when I try to compile the scml file for the Tall Bird Egg (I get the same error when I try to compile any scml file). Spoiler KoreanWaffles-MacBook-Air-2:~ KoreanWaffles$ /Users/KoreanWaffles/Library/Application\ Support/Steam/steamapps/common/Don\'t\ Starve\ Mod\ Tools/mod_tools/scml /Users/KoreanWaffles/Desktop/mod\ images/eggs/tallbird_egg.scml /Users/KoreanWaffles/Desktop/mod\ images Exporting tallbird_egg.zip Exporting Animation Atlasing Error Exporting /Users/KoreanWaffles/Desktop/mod images/eggs/tallbird_egg.zip [Errno 2] No such file or directoryTraceback (most recent call last): File "/Users/KoreanWaffles/Library/Application Support/Steam/steamapps/common/Don't Starve Mod Tools/mod_tools/tools/scripts/buildanimation.py", line 531, in <module> ExportBuild( endianstring, zip_file, buildxml, outzip, not results.skipantialias, results.platform, results.textureformat, results.hardalphatextureformat, results.force, results.ignoreexceptions ) File "/Users/KoreanWaffles/Library/Application Support/Steam/steamapps/common/Don't Starve Mod Tools/mod_tools/tools/scripts/buildanimation.py", line 401, in ExportBuild atlases = AtlasImages( images, "atlas", outzip, 2048, antialias, platform, textureformat, hardalphatextureformat, force, ignore_exceptions) File "/Users/KoreanWaffles/Library/Application Support/Steam/steamapps/common/Don't Starve Mod Tools/mod_tools/tools/scripts/buildanimation.py", line 293, in AtlasImages ignore_exceptions=ignore_exceptions) File "/Users/KoreanWaffles/Library/Application Support/Steam/steamapps/common/Don't Starve Mod Tools/mod_tools/buildtools/osx/Python27/Lib/site-packages/klei/textureconverter.py", line 123, in Convert return UnixConvert( src_filenames, dest_filename, texture_format, no_premultiply, force, platform, generate_mips, width, height, verbose, ignore_exceptions) File "/Users/KoreanWaffles/Library/Application Support/Steam/steamapps/common/Don't Starve Mod Tools/mod_tools/buildtools/osx/Python27/Lib/site-packages/klei/textureconverter.py", line 111, in UnixConvert if subprocess.call( cmd_list ) != 0: File "/Users/KoreanWaffles/Library/Application Support/Steam/steamapps/common/Don't Starve Mod Tools/mod_tools/buildtools/osx/Python27/Lib/subprocess.py", line 493, in call return Popen(*popenargs, **kwargs).wait() File "/Users/KoreanWaffles/Library/Application Support/Steam/steamapps/common/Don't Starve Mod Tools/mod_tools/buildtools/osx/Python27/Lib/subprocess.py", line 679, in __init__ errread, errwrite) File "/Users/KoreanWaffles/Library/Application Support/Steam/steamapps/common/Don't Starve Mod Tools/mod_tools/buildtools/osx/Python27/Lib/subprocess.py", line 1228, in _execute_child raise child_exception OSError: [Errno 2] No such file or directory There was an export error! ERROR: Command failed! I get an animation.xml and build.xml file, and no atlas file. Spoiler Does anyone know what to do? Any help would be appreciated. Link to comment Share on other sites More sharing options...
Jinker Posted January 13, 2021 Share Posted January 13, 2021 Were you ever able to figure this out? I'm running into similar issues. Link to comment Share on other sites More sharing options...
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