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Resume a entity sound


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I want to know if there's a way with fmod or code to make something play a sound and when there's a trigger from the creature like it stops moving, it pauses, and resume when it starts moving again, but from the part of the sound it paused, not starting again.

An example is the Endtable moving towards behind you in the night, it has a sound already and it stops when he gets close enough to you, there's a way to make it pause and resume from the same point?

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