Courageous Posted November 28, 2019 Share Posted November 28, 2019 Hi, I got overly ambitious in attempting to specify a new world with a bunch of new biomes and features, and I am confronted with a dreaded NullReferenceException in Klei.YamlIO.LoadFile. Yeah, okay. That's me. Any tips on isolating which file might be bad? I already know the start over and build up more slowly method, but I am hoping there is some flag I can throw that makes ONI print file names before it attempts to load them. I guess I could also do a Prefix Harmony patch to the LoadFile routine and force the print myself. Does anyone have a preferred method here? TY Link to comment Share on other sites More sharing options...
Candide Posted November 28, 2019 Share Posted November 28, 2019 Mh... you could try to use an yaml parser to test for errors. Or compare your changed file with the original with something like WinMerge. I don't think there is another output log, beside the standard one (which I assume you found, since you know it's a NullReferenceException). Maybe you can give us the full error stack? Or the yaml files. Link to comment Share on other sites More sharing options...
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