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A little help with a new modder


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Hello there fellow whoever you are. I just recently bought DST and I was wondering if there is a way to make a character mod from DS compatible with DST. This is the character: https://steamcommunity.com/sharedfiles/filedetails/?id=229407744&searchtext=https://steamcommunity.com/sharedfiles/filedetails/?id=229407744&searchtext=.

Unfortunately it's a dead project so I don't have Hope's of the author ever updating it to sw nor dst. The conversion is for personal use but I decided to ask here if it is possible before I burn my fuses trying to do so.

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Well, there are some key differences between DS and DST that you'll have to take care of. Namely the networking and server/client stuff, but also just dealing with the code being slightly different. For example, the DS characters just have one init function (usually called fn) while DST characters need a common_postinit, which is called on both the client and the server, and the master_postinit, which is only called on the server, IIRC. Then your character also needs the AddNetwork function call, and a bunch of other stuff. I think it might be easier to start from the Extended Character Template tutorial, and try replacing the animation sprites in it with the ones from the old mod, and frankly rebuild the thing from scratch.

If you're totally new to DS / DST modding, you should take a look at the newcomer post I made. I should help you get around the first hurdles, and teaches you how to debug your mod.

Anyone else have a better idea?

Edited by Ultroman
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