LordNiggle Posted August 31, 2019 Share Posted August 31, 2019 I remember around a year ago there being some sort of console command you could put in to edit the rate of hound attacks & wildfire posted here but I cant find the thread & I cannot find any other website giving me the information on how to do it. Link to comment Share on other sites More sharing options...
ExplosiveDruid Posted September 1, 2019 Share Posted September 1, 2019 Seconding this question. I wanted to disable wildfires and disease in a recent world but didn't realize I'd forgotten until Summer. I really loved my world generation and don't want to reset it (it's rather specific for megabasing), but I cannot figure out how to disable these things. I found the following online but haven't been met with success after running them: TheWorld.topology.overrides.wildfires = "never" TheWorld.topology.overrides.disease_delay = "none" Link to comment Share on other sites More sharing options...
Vasz_ Posted September 1, 2019 Share Posted September 1, 2019 Have you tried changing the game files? My guess is find the cluster you want to change under Klei>DoNotStarveTogether>(Cluster_*)>Master and edit the leveldataoverride.lua file. Remember to backup your files in case anything goes wrong. Link to comment Share on other sites More sharing options...
ExplosiveDruid Posted September 1, 2019 Share Posted September 1, 2019 When I edit that file to show never or none for disease/wildfires, save, then launch the game and load my file, it over-writes the values back to "default." Link to comment Share on other sites More sharing options...
ExplosiveDruid Posted September 1, 2019 Share Posted September 1, 2019 There's also a saveindex file with similar values I tried updating, but that didn't appear to have any effect on things for some reason. Link to comment Share on other sites More sharing options...
Maxposting Posted September 1, 2019 Share Posted September 1, 2019 Let me present to you a Guide from m e Today I'll show you how to activate Winter's Feast outside of december 1. Open Console with the ; key 2. Copy this into the console ( Note: You can use different commands such as TheWorld.topology.overrides.wildfires = "never" TheWorld.topology.overrides.disease_delay = "none" @ExplosiveDruid mentioned disabling wildfires and disease ) TheWorld.topology.overrides.specialevent = SPECIAL_EVENTS.WINTERS_FEAST 3. save the game ( c_save() ) like 2 times just to be safe if you don't want progress from the current day to be lost 4. rollback the game either by using Scoreboard (Tab and the ... icon where you can just click on rollback) OR by using console where you input c_rollback() 5. T h e d e e d h a s b e e n d o n e, y o u a h a c k e r m a n Link to comment Share on other sites More sharing options...
ExplosiveDruid Posted September 1, 2019 Share Posted September 1, 2019 KoreanWaffles pointed me to TheWorld:PushEvent("ms_setwildfirechance", -1) There's no visible output, but it does appear to have disabled wildfires in my world. Link to comment Share on other sites More sharing options...
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