Peter Han Posted August 19, 2019 Share Posted August 19, 2019 Peter's Mods for Oxygen Not Included Steam Workshop: https://steamcommunity.com/profiles/76561198025154321/myworkshopfiles/?appid=457140 Critter Inventory: Adds critters to the Resource Inventory on the right side of the screen. Known compatibility issues with Favorites Category and Favorite Resources mod. Both mods can be installed, but adding a critter type to the Favorites will always display zero. Workshop page Claustrophobia: Displays a warning message if a Duplicant becomes stuck. See the workshop page for more details on the definition of a stuck duplicant. Settings Change Tool: Adds a drag tool which can disable or enable Auto-Disinfect, Auto-Repair, or building operation for many buildings at once Workshop page Falling Sand: Automatically places Dig errands on fallen unstable blocks like Sand, Regolith, and Snow which fall when mining Does not affect blocks which fall from doors opening, meteor showers, state of matter changes, or Robo-Miner Workshop page Sweep By Type: Adds a filter to the Sweep tool to sweep dropped items of selected materials Now supports sweeping by any number of categories or materials at once Workshop page Deselect New Materials: Deselects all newly discovered materials from storage buildings such as bins and ration boxes Prevent bleach stone from being stored with coal, polluted dirt with algae... Workshop page Fast Save: Speeds up loading, saving, and auto-saving the game Less effective since the Optimization Update, but still saves some time by clearing old colony reports; the number of reports to keep is configurable on the Mods screen Workshop page Efficient Supply: Optmizes most Supply errands to avoid using tiny quantities of material Workshop page Queue for Sinks: Duplicants will line up to use sinks, wash basins, and ore scrubbers Workshop page Smart Pumps: Adds filtered liquid and gas pumps to only pump one material, and a vacuum pump which can rapidly pump low pressure rooms to vacuum See the workshop page for costs, tech tree locations, and stats Decor Reimagined: Reimagines decor, rewarding variety but making the penalties for ugly decor worse See the workshop page for a full description Research Queue: Allows researching multiple technologies sequentially even if they are in different nodes on the Technology Tree Workshop page Traits Reworked: Tweaks positive and negative Duplicant traits to make all traits meaningful and playable See the workshop page for all tweaks Starmap Queue: Automatically queues up planets to research with the Telescope Workshop page Diseases Restored (collaboration with Skyrunner): Restores diseases to their former strength while adding new vectors of transmission and new tools to manage disease See the workshop page for all changes Food Supply Tooltips: Shows how much food a plant or critter can supply the colony Workshop page Resculpt: Allows changing the variant of completed paintings and sculptures Cannot change the artwork tier as shown on the workshop page Source Code Available at https://github.com/peterhaneve/ONIMods. Please file any bugs encountered at https://github.com/peterhaneve/ONIMods/issues. Link to comment Share on other sites More sharing options...
Peter Han Posted September 5, 2019 Author Share Posted September 5, 2019 Reserved Link to comment Share on other sites More sharing options...
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