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[Mods] Peter's Mods


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Peter's Mods for Oxygen Not Included

Steam Workshophttps://steamcommunity.com/profiles/76561198025154321/myworkshopfiles/?appid=457140

  • Critter Inventory: Adds critters to the Resource Inventory on the right side of the screen.
    • Known compatibility issues with Favorites Category and Favorite Resources mod. Both mods can be installed, but adding a critter type to the Favorites will always display zero.
    • Workshop page
      ?imw=200&imh=200&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true
  • Claustrophobia: Displays a warning message if a Duplicant becomes stuck.
    • See the workshop page for more details on the definition of a stuck duplicant.
      ?imw=200&imh=200&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true
  • Settings Change Tool: Adds a drag tool which can disable or enable Auto-Disinfect, Auto-Repair, or building operation for many buildings at once
  • Falling Sand: Automatically places Dig errands on fallen unstable blocks like Sand, Regolith, and Snow which fall when mining
    • Does not affect blocks which fall from doors opening, meteor showers, state of matter changes, or Robo-Miner
    • Workshop page
      ?imw=200&imh=200&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true
  • Sweep By Type: Adds a filter to the Sweep tool to sweep dropped items of selected materials
    • Now supports sweeping by any number of categories or materials at once
    • Workshop page
      ?imw=200&imh=200&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true
  • Deselect New Materials: Deselects all newly discovered materials from storage buildings such as bins and ration boxes
    • Prevent bleach stone from being stored with coal, polluted dirt with algae...
    • Workshop page
      ?imw=200&imh=200&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true
  • Fast Save: Speeds up loading, saving, and auto-saving the game
    • Less effective since the Optimization Update, but still saves some time by clearing old colony reports; the number of reports to keep is configurable on the Mods screen
    • Workshop page
      ?imw=200&imh=200&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true
  • Efficient Supply: Optmizes most Supply errands to avoid using tiny quantities of material
  • Queue for Sinks: Duplicants will line up to use sinks, wash basins, and ore scrubbers
  • Smart Pumps: Adds filtered liquid and gas pumps to only pump one material, and a vacuum pump which can rapidly pump low pressure rooms to vacuum
    • See the workshop page for costs, tech tree locations, and stats
      ?imw=200&imh=200&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true
  • Decor Reimagined: Reimagines decor, rewarding variety but making the penalties for ugly decor worse
  • Research Queue: Allows researching multiple technologies sequentially even if they are in different nodes on the Technology Tree
  • Traits Reworked: Tweaks positive and negative Duplicant traits to make all traits meaningful and playable
  • Starmap Queue: Automatically queues up planets to research with the Telescope
  • Diseases Restored (collaboration with Skyrunner): Restores diseases to their former strength while adding new vectors of transmission and new tools to manage disease
  • Food Supply Tooltips: Shows how much food a plant or critter can supply the colony
  • Resculpt: Allows changing the variant of completed paintings and sculptures

Source Code

Available at https://github.com/peterhaneve/ONIMods. Please file any bugs encountered at https://github.com/peterhaneve/ONIMods/issues.

 

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