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Summon mission is too hard to complete by negotiation after update 3.


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It seems that klei added a new mechanics for the summons mission in update 3. The player need to attach a "summons" argument to the opponent by using "deliver summons" card and makes sure that it is still there when the opponent is defeated. The "summons" argument has three resolve and two count, which drops by one when the player end its turn. The "deliver summons" card seems to be improvised to player hand when the negotiation begin.

The problem is, the opponent still refuse to take the summons even though the player win the negotiation with "summons" argument attached. I try the negotation option more than ten times and it happens every time(you can roll back by returning to main menu when failed). I think it is because the player turn will continue even when the main argument of the opponent is destroyied, which means 1. Friendly argument will continue attacking and destroy the "summon" argument. 2. When the count of "summon" is one , it will drop out automatically at the end of the player turn. So it is considered not-attached even the opponent is defeated at that turn.

All in all, in order to deliver the summons, the player need to inscept "summons", prevent it from being destroied and win the negotiation at the same turn. I think it is a bit too difficult to achieve. =.=

Below is the video of the one and only successful attempt, incepting the "summon" and deal 40 resolve damage at the very first turn. Wonder whether there is another way to achieve it...

Griftlands 2019-08-12 10-50-10.mp4

You can just get the opponent close to "death", wait for the summons to cycle back to your hand, and win the negotiation on that turn. The summons mechanic is a little finicky, but the mission itself is not that hard.

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