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Display usage of materials / production of materials to also have a per cycle display


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I would like if the game showed usage / production of materials for buildings / geysers also in cycles. This way we wouldn't have to do all the math outside of the game for exactly how much stuff is producing / using.

 

For example with buildings

Spoiler

Algae Terrarium currently shows that it does the following (some text left out for clarity on changes):

Requirements:

Algae 30g/s

Water 300g/s

Effects:

Oxygen 40g/s (44g/s in light)

Polluted Water 290.33g/s

Carbon Dioxide 333mg/s (366.3mg/s in light?)

 

How It would show with my proposed changes:

Algae Terrarium currently shows that it does the following:

Requirements:

Algae 30g/s

18kg per cycle

Water 300g/s

180kg per cycle

Effects:

Oxygen 40g/s (44g/s in light)

24kg per cycle (26.4kg in light)

Carbon Dioxide Consumed 333mg/s (366.3mg/s in light?)

199.8g per cycle (219.78g in light?)

Polluted Water 290.33g/s

174.198kg per cycle

 

For geysers

Spoiler

Geysers currently show the following (some text left out for clarity on the changes):

Information

Natural Gas 334.5g/s at 302 degrees F

Eruption Period 261s every 505s

Active Period 31.4 Cycles every 54.7 Cycles

Next Dormancy ~~~~~

 

How It would show with my proposed changes:

Information

Natural Gas 334.5g/s at 302 degrees F

87.3045kg per Eruption Period

3,257.0629306kg per Active Period *math as so: 334.5g/s x 31.4 cycles x 600s per cycle / 505s eruption period lifetime  x 261s eruption period*

59.544112078kg per Cycle over Lifetime *active + dormancy periods for clarification, math as so: 3,257.0629306kg per Active Period / 54.7 cycles*

Eruption Period 261s every 505s

Active Period 31.4 Cycles every 54.7 Cycles

Next Dormancy ~~~~~

 

Notes:

The reason for the materials per active period is so you can know how big a space / how much storage you need to possibly store a full active period's materials in.

The per cycle over lifetime is so you know how much would be produced per cycle if it was constantly erupting at a set amount per s over every cycle and helps you determine how many machines you could run off a gas generator for example.

Note it doesn't need to show all the numbers after the decimal point (could show upto the hundreth's place)

I would personally probably do away with the per second and do per cycle for everything but it may be useful for somethings...???

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