Veketh Posted August 4, 2019 Share Posted August 4, 2019 (edited) So ... I have this code and I'm pretty sure it affects all players on the server. ---------------------------------------------------------------------------------------------------------------------------------------------------------- local IsServer = GLOBAL.TheNet:GetIsServer() local startInventory = {} local noItems = GetModConfigData("MOONROCKS") for i = 1, noItems, 1 do table.insert(startInventory,"moonrocknugget") end local OnPlayerSpawn = function(src, player) player.prev_OnNewSpawn = player.OnNewSpawn or function() return true end player.OnNewSpawn = function(...) for _,v in pairs(startInventory) do local item = GLOBAL.SpawnPrefab(v) if(item and player.components.inventory) then player.components.inventory:GiveItem(item) end end return player.prev_OnNewSpawn(...) end end local Init = function(inst) inst:ListenForEvent("ms_playerspawn", OnPlayerSpawn, inst) end AddPrefabPostInit("world",Init) ---------------------------------------------------------------------------------------------------------------------------------------------------------- What I want to do is make this to affect only my character. I really need help with this. Edited August 4, 2019 by Veketh Link to comment Share on other sites More sharing options...
Ultroman Posted August 4, 2019 Share Posted August 4, 2019 (edited) This code definitely affects all players, and is waaay too complicated for what you're trying to do. You should be fine by simply using the start_inv list in your player's Lua file. Is that giving you problems? Update... Edited August 4, 2019 by Ultroman Link to comment Share on other sites More sharing options...
Veketh Posted August 5, 2019 Author Share Posted August 5, 2019 @Ultroman ;-; ... I hoped that it would be possible that way, cuz you could change the amount of item if you wanted to play easier or harder, but I guess I'll just paste in code a bunch of the same item in start_inv Link to comment Share on other sites More sharing options...
Ultroman Posted August 5, 2019 Share Posted August 5, 2019 You can still do that. How would you want the host to choose which starting items the character gets? A simple setting with "Easy", "Medium" and "Hard" and then have three different sets of items? Or maybe a numerical setting for a bunch of different prefabs they can start with so they can set each of them separately, e.g., 4 Cutgrass, 2 Moonrock, 0 Twigs, 8 Rocks? Link to comment Share on other sites More sharing options...
Veketh Posted August 5, 2019 Author Share Posted August 5, 2019 (edited) @Ultroman I guess I will not make your life miserable trying to help me, so I will just leave it as it is (just wrote a bunch of the same item in start_inv that's all). And if you are already here... do you know how to make that, the specific mob doesn't attack my character? (I was wishing that wolves do not attack my character) Edited August 5, 2019 by Veketh Link to comment Share on other sites More sharing options...
Ultroman Posted August 5, 2019 Share Posted August 5, 2019 Just now, Veketh said: @Ultroman I guess I will not make your life miserable trying to help me I'm here to help, by choice. There is no gun to my head. I just want people to have a good time learning how to mod and code. Ask, and I will try to answer. It isn't hard to make the functionality I proposed in my last post. 3 minutes ago, Veketh said: do you know how to make that, the specific mob doesn't attack my character? (I was wishing that wolves do not attack my character) If by "wolves" you mean the hounds which spawn at regular intervals, you can simply give your character the tag "houndfriend" AFAIK. Try it out. Link to comment Share on other sites More sharing options...
Veketh Posted August 5, 2019 Author Share Posted August 5, 2019 2 minutes ago, Ultroman said: If by "wolves" you mean the hounds which spawn at regular intervals, you can simply give your character the tag "houndfriend" AFAIK. Try it out. I am so new in coding... how can I add the tag to my character, and what if "AFAIK" ? Link to comment Share on other sites More sharing options...
Ultroman Posted August 5, 2019 Share Posted August 5, 2019 AFAIK = As Far As I Know In your character's Lua file, there should be a common_postinit function. Inside that, add the following line inst:AddTag("houndfriend") If you're very new to all of this, please read the newcomer post. It's packed with good information for newcomers. Please do the Lua Crash Course linked there, and do some more Lua tutorials for your own sake. It'll ease your entry into modding tremendously. Link to comment Share on other sites More sharing options...
Veketh Posted August 5, 2019 Author Share Posted August 5, 2019 Thank you so much for your help. I hope I will improve after reading this. Link to comment Share on other sites More sharing options...
Ultroman Posted August 5, 2019 Share Posted August 5, 2019 You are most welcome Do let me know if you still want the difficulty setting thing, so I can help you do it. If you start off by learning Lua, perhaps it can be a good first modding project for you. I can try to help you without giving you too much complete code, so it can be a learning experience. Link to comment Share on other sites More sharing options...
Veketh Posted August 5, 2019 Author Share Posted August 5, 2019 (edited) No, you helped me enough... even gave me a site that I can learn from. If I will have more problems I will just post it like this one, but for now, I am good. Again, thank you so much Edited August 5, 2019 by Veketh Link to comment Share on other sites More sharing options...
Ultroman Posted August 5, 2019 Share Posted August 5, 2019 Sorry if I seemed pushy about helping xD It's just that your replies were the exact opposite of what I'm used to Usually, people refuse to put their nose to the ground and learn for themselves, and just ask endless questions instead of trying things out. Good for you! You'll be going places Link to comment Share on other sites More sharing options...
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