MF99K Posted July 27, 2019 Share Posted July 27, 2019 I know a lot of people have been frustrated with the Spriter-based pipeline for a while now in terms of compiling, decompiling, and editing animations. Since the game devs use Animate for their animations, I was wondering if anyone had used or figured out a Flash/Animate pipeline that could be used for making custom animations and compiling them for the game. If not, does anyone know enough about coding to know of a way to make a pipeline that could do this? Link to comment Share on other sites More sharing options...
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