Dcrew Posted July 26, 2019 Share Posted July 26, 2019 As the title suggests, is there a way to do this without having to loop through every ent in the game since that wouldn't be great on performance if done often? Link to comment Share on other sites More sharing options...
Wolf_EX Posted July 26, 2019 Share Posted July 26, 2019 most scripts use this and I seen it used in a loop so I'd imagine it can't be that slow. local x, y, z = inst.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x, y, z, radius, {"TAGS"}) Link to comment Share on other sites More sharing options...
Dcrew Posted July 26, 2019 Author Share Posted July 26, 2019 (edited) what's the coords & radius in? tiles or? Edited July 26, 2019 by Dcrew Link to comment Share on other sites More sharing options...
Ultroman Posted July 26, 2019 Share Posted July 26, 2019 Whichever the basic distance measure is in The prototypers have a range of 4, but it seems the range in tiles is, like, 2. Link to comment Share on other sites More sharing options...
Dcrew Posted July 27, 2019 Author Share Posted July 27, 2019 The prototypers? Link to comment Share on other sites More sharing options...
Developer zarklord_klei Posted July 27, 2019 Developer Share Posted July 27, 2019 a tile is 4 units wide by 4 units long. Link to comment Share on other sites More sharing options...
Ultroman Posted July 27, 2019 Share Posted July 27, 2019 4 hours ago, Dcrew said: The prototypers? Yeah...the science machine, alchemy machine, etc. Link to comment Share on other sites More sharing options...
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