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Old mod crashes


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modmain.lua

Fixed. If you're interested, this was what I changed:

MakeLevelBadge(self, "barbarianking_exp", "barbarianking", "BKLevelSystem", "icon", "bklevelbadge", "bkprogressbar"   , true, false, Vector3(40,-55,0)  , Vector3(-62,-52,0) )
MakeLevelBadge(self, "barbarianking_cp" , "barbarianking", "BKCrownSystem", "icon", "bklevelbadge", "bkprogressbar_cp", true, false, Vector3(-120,-55,0), Vector3(-120,-52,0))

to this:

MakeLevelBadge(self, "barbarianking_exp", "barbarianking", "BKLevelSystem", "icon", "bklevelbadge", "bkprogressbar"   , true, false, {x=40,y=-55,z=0}  , {x=-62,y=-52,z=0} )
MakeLevelBadge(self, "barbarianking_cp" , "barbarianking", "BKCrownSystem", "icon", "bklevelbadge", "bkprogressbar_cp", true, false, {x=-120,y=-55,z=0}, {x=-120,y=-52,z=0})

Klei apparently switched from using a list of x, y, and z to using a Vector3 in widget.lua.

Edited by Ultroman
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