MustardWarrior Posted July 6, 2019 Share Posted July 6, 2019 So let's talk about the things that typically destroy water in this game: I added up all of the super computer research points and without going to space and getting research points from there, there are 1670 super computer research points. Which amounts to 83.5 tons of water which is just going to be deleted. This is an enormous amount of heat deleting potential. Add to this the water destroyed by the microbe musher which I assume destroys heat because liceloaf takes 50kg of water to make and weighs a tiny fraction of that. Add to this the water converted by electrolyzers which output at a fixed temperature which has the potential to destroy heat. So what this means is that if you want to destroy heat you should create an insulated reservoir filled with water for these uses kept as close to boiling point as can be done safely say 95C. Use this to supply your bathrooms too, because after you sieve it you can pump it right back in and it will kill the germs and the dupes don't seem to mind scalding bathroom water. What you are going to need is an aquatuner set up to activate when the water temperature goes below 95C at these temps gold amalgam is fine. You are going to want to pass this cooling loop through your base and into a cold water reservoir tank so that the aquatuner coolant does not get too cold and break the pipes. I would recommend setting up an automated system to pump cold water in when it gets too low but only as a last resort. I would primarily try to keep the hot water tank filled using polluted water -> refinery -> sieve -> hot water reservoir. If you are using bristle blossoms and your cold reservoir runs low you want to try to heat the incoming polluted water close to 40C (you can take it from 30C to 42C by passing it through two gold refinery operations) before sieving it and then dumping it into your cold water tank. So far that involves 4 metal refineries because you are doing passing it through 2 refineries for the cold tank and 2 for the hot one. That is a serious amount of infrastructure needed to power all of those if you are doing them independently. You can put them all in a room and limit access to only one dupe and maybe a 2nd dupe who supplies them but has the operate priority disallowed so they can all be run off the same generator. You can even add some dupe sensors and hook them up to a not gate and hook them up to the aquatuner (with an and gate with the temperature censor below 95C). And this way you can tell the aquatuner to shut off when these refineries are running and run all 4 metal refineries and the aquatuner on 1 grid and save on having to build batteries and generators. This would probably be fine if you had like 10 dupes or something I'm assuming 10kg/second flow rate through the aquatuner so that means you can cool 6000kg of water by 14 degrees and 1 only uses 60kg of water per cycle per dupe to live off of gristle berries. So I imagine the math looking like this: Say you have 10 dupes so you bring in polluted water at 30C let's say ~ 1200 kgs/cycle. 600 goes to bristle berry irrigation and 609 to oxygen production (676 - 67 from bathrooms). If you heat up 400 kgs of water to 42C by making 200kg of gold and you heat up 400kgs of water to 81C by making 100kg of iron and 100kg of copper you can then heat by 14C to 95 and cool it 14C to 28C and so the math balances out. Also consider if you have your non space research done by cycle 100 that means you spent 835kg of water/cycle on average on your super computer so if you are heating that water from 22-30 degrees up to >90 That will really allow you to generate tons of cooling to cool down everything else. And the pwater you are running through your refineries will be 2*(600kg +600kg + 835kg) = ~4000kg or enough for about 1 ton of metal refining a day. And if you use a valve and limit the water flow to 1kg/s (for 600kg/day) on the cold refinery side and 2.39 kg/s on the hot refinery side you can actually limit the amount of production and keep it balanced in terms of how much water is going to each side. Of course that 835kg/cycle for the super computer is in no way consistent but overall the math looks pretty promising and if you switch from Bristle blossoms to hatches the math gets even better of course at that point your aquatuner might freeze your base. Anyway that's my pre steel/plastic heat management strategy. Also I would recommend running your carbon skimmers in a self contained loop with some liquid reservoirs and a sieve to avoid creating heat that way. Link to comment https://forums.kleientertainment.com/forums/topic/108473-hot-water-usage-for-pre-oil-steelplastic-heat-management/ Share on other sites More sharing options...
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