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Disease Difficulty Setting!


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Slimelung was NOT popular with some players, definitely, but isn't that what makes Klei games so great- the modifications we can make! 

My suggestion is that we make a sliding scale for disease, old difficulty versus new, to restore slimelung to what it used to be (a terrifying threat in the game) rather than the softness of the current way it exists! Basically something to change it back to the original, which was very popular with some members, just a button to tick for that (and maybe some other diseases) to make various outbreaks much more scary!

Other ideas include some different disease types- ranchers catching some kind of fleas, mushroom spores, something ancient and dangerous trapped within the oil/ice... Disease is such a cool thing, and I miss it being the scariest part of the game. 

15 hours ago, Kinetic Waffle said:

something ancient and dangerous trapped within the oil/ice...

We got the zombie spores within the oil biome. Really hard to get rid of, really strong debuff (but still not deadly) but hard to get infected unless you run to oil biome without atmo suits.

2 hours ago, Sasza22 said:

We got the zombie spores within the oil biome. Really hard to get rid of, really strong debuff (but still not deadly) but hard to get infected unless you run to oil biome without atmo suits.

I hope zombie spores are just unfinished because it's not reasonably possible to get infected by them.

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