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Sorry, I translate with Google Translation

The interesting thing is, will chemistry be introduced into the game? It would have gone very well into the game on this subject.

Maybe I'm not the first who wrote about this on the forum, but I really would like to know the answer.

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It's so cool, laboratories, biosuits, chemical threats, mixing liquids, gases, breeding artificial species of animals, plants(although this is more about biology), food additives or something like that, etc.

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A chemical laboratory for creating new materials or changing stuff like abyssalite into something useful would be cool to have. As for chemical threats chlorine should be one. Then we could use some kind of chemical protection other than atmo suits and maybe lower tier. Personally i`d like a biological protection suit that allows dupes to run through slime biomes and not get infected.

People suggested some sort of lategame geneticist job that could create different plants and critters.

As for food additives they could add a hot sauce that adds +1 tier to any food it`s used on (could be a special building for it and require a special kitchen room so it can be applied while cooking).

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We don`t know what the devs are saving for release. There is definetly room for chemistry there. If not there`s confirmed that they will move to creating dlc after release. It`s a agame about science, chemistry might come/shpuld come at some point as well.

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