Fluxistence Posted May 11, 2019 Share Posted May 11, 2019 I'm trying to modify damage taken before armor checks and in a non-multiplicative manner. Specifically, I'm making a "heavy armor" component which grants a fixed damage reduction that should go before everything else. For example, if the damage reduction is 10 then when a character wearing this armor is attacked, the damage should be reduced by 10 and then the entire combat mechanism should do its job. After the damage reduction takes place I want the normal armor damage reduction, so I can't make the armor component do this work. I also don't want any of the absorbed damage to affect the equipped armors and wear them down. Ideally I would wrap the function Inventory:ApplyDamage with my mechanism and alter the damage before the inventory does its work, but I can't do that since it's a local function. I looked at combat.lua to see if I could interject in the process somehow. I found Combat:GetAttacked and Combat:CalcDamage, but I didn't see any way for me to do what I want. The effects should occur after the damage calculation is performed but before the inventory applies the damage to the equipped armor. Any ideas on how I can do this? Of course, I could always replace inventory.lua or combat.lua, but that seems extremely intrusive and I imagine it would require constant updating with the game. Link to comment https://forums.kleientertainment.com/forums/topic/105983-combat-damage-modification/ Share on other sites More sharing options...
Ultroman Posted May 11, 2019 Share Posted May 11, 2019 Inventory:ApplyDamage is not a local function. Have your way with it. Link to comment https://forums.kleientertainment.com/forums/topic/105983-combat-damage-modification/#findComment-1192694 Share on other sites More sharing options...
Fluxistence Posted May 12, 2019 Author Share Posted May 12, 2019 Oh, you're right. I just automatically assumed it was local because it's a "class" function. Thanks. =) Link to comment https://forums.kleientertainment.com/forums/topic/105983-combat-damage-modification/#findComment-1192943 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now