KainMorgen Posted April 26, 2019 Share Posted April 26, 2019 (edited) So, I want a character that does a 'hop' consuming nightmarefuel. Right now he can hop, but the hop doesn't happen from the position the character is. Instead the character tries to walk to the target destination first and upon reaching it, he performs the hop. But that isn't useful at all. Anyone interested in checking why the hop isn't started right away without moving? That's not hardcoded to BLINK, is it? On a sidenote: What is the function PortalTint even good for? Whatever parameters I call it with, the RGB-color values in the function do not seem to have an effect on the cloudy animation effect. PS: I already bought Wortox from Klei. I am not trying to get something functionally equivalent without supporting this game. WytheShadowHop.zip Edited April 27, 2019 by KainMorgen Link to comment Share on other sites More sharing options...
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