Clerk Eevee Posted April 25, 2019 Share Posted April 25, 2019 Hey! Just uh, I got a very basic understanding of what to do when it comes to modding. I'm trying to make my own character mod, and all my friends are like, "Every character has their own special ability! Even Wilson grows his own beard!" So, on that note, I'm trying to get the character I'm making to do two things specifically outside of the base stuff, and thats it. 1) More sanity gain from killing shadow creatures 2) More nightmare fuel from killed shadow creatures Now, my issue is, I have absolutely no idea on how I would even begin to do this. Link to comment Share on other sites More sharing options...
Ultroman Posted April 25, 2019 Share Posted April 25, 2019 This one is quite easy. You can do both in one fell swoop. Put this at the bottom of your modmain.lua. If I forgot some Shadow Creatures, just add the to the list of prefabs to change. You can easily add more loot and change the sanity gained. There are also ways to randomize it, but I think yu can handle those Just search for "random" in the game files or on the forum. local prefabsToChange = {"crawlinghorror", "terrorbeak", "crawlingnightmare", "nightmarebeak"} for i, v in ipairs(prefabsToChange) do AddPrefabPostInit(v, function(inst) if inst.components.combat_replica then local orig_onkilledbyother = inst.components.combat.onkilledbyother inst.components.combat.onkilledbyother = function(inst, attacker) if attacker.prefab == "CHARACTER_PREFAB_NAME" then -- Fling one nightmarefuel from the position of the shadow creature. inst.components.lootdropper:FlingItem(SpawnPrefab("nightmarefuel"), Vector3(inst.Transform:GetWorldPosition())) attacker.components.sanity:DoDelta(5) -- Get 5 sanity for the kill attacker.components.sanity:DoDelta(5, true) -- Same as above, but does not make the sanity badge "pulse" end if orig_onkilledbyother then orig_onkilledbyother(inst, attackertarget) end end end end) end Link to comment Share on other sites More sharing options...
Clerk Eevee Posted April 27, 2019 Author Share Posted April 27, 2019 Thanks! You're a real life saver! Link to comment Share on other sites More sharing options...
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