The Plum Gate Posted April 14, 2019 Share Posted April 14, 2019 This is a placeholder post for some topical info on worldgen - since I've been doing it for a while. Thought I would poke it again. A couple of posts from a while ago. Maybe I'll dump my notes here after I update them. I haven't updated my last two worldgen mods because the issues they were created to handle either don't exist or some other factors made them irrelevant. So, who wants to explain the biome noise files and how they work? Link to comment Share on other sites More sharing options...
Heinermann Posted April 17, 2019 Share Posted April 17, 2019 On 14/04/2019 at 2:02 PM, The Plum Gate said: Bumping for the sake of mentioning that the geyser feature that creates random geysers uses a single template - I'm hoping that we could specify this template in temperature relevant manner. You can create specific geysers in a new template by appending "GeyserGeneric" with "_<geyser type>", any of the following should be valid, I've used filthy_water for a themed biome myself: GeyserGeneric GeyserGeneric_steam GeyserGeneric_hot_steam GeyserGeneric_hot_water GeyserGeneric_slush_water GeyserGeneric_filthy_water GeyserGeneric_small_volcano GeyserGeneric_big_volcano GeyserGeneric_liquid_co2 GeyserGeneric_hot_co2 GeyserGeneric_hot_hydrogen GeyserGeneric_hot_po2 GeyserGeneric_slimy_po2 GeyserGeneric_chlorine_gas GeyserGeneric_methane GeyserGeneric_molten_copper GeyserGeneric_molten_iron GeyserGeneric_molten_gold GeyserGeneric_oil_drip It's also worth noting that you can use any entity id as a mob in mobs.yaml, for example (also in my themed biome): Plastic: location: Floor prefabName: Polypropylene selectMethod: Centroid density: min: 0.1 max: 0.2 width: 1 height: 1 Using many player-built structures as a mob will crash the game (at least the ones I've tried). Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.