Danielance Posted March 29, 2019 Share Posted March 29, 2019 When you press the "i" key ingame and inspect yourself as a modded character, there will be no head icon and the item name will be called "Thingamabob". Is there any way to fix this? i'd like to provide as much context as possible so this is the code i have in my character's character_none.lua file local assets = { Asset( "ANIM", "anim/suu.zip" ), Asset( "ANIM", "anim/ghost_suu_build.zip" ), } local skins = { normal_skin = "suu", ghost_skin = "ghost_suu_build", } return CreatePrefabSkin("suu_none", { base_prefab = "suu", type = "base", assets = assets, skins = skins, skin_tags = {"SUU", "CHARACTER", "BASE"}, build_name = "suu", rarity = "Common", }) suu_none.lua how the icon is supposed to look like and what it actually looks like ingame any help would be appreciated Link to comment Share on other sites More sharing options...
Stormish Posted March 31, 2019 Share Posted March 31, 2019 Good to know I'm not the only one who has this problem. Change build_name to build_name_override to fix the missing head icon. As for the thingamabob thing, put this in your modmain.lua file GLOBAL.STRINGS.SKIN_NAMES.suu_none = "Suu" I've also encountered another problem with modded characters where they do not use the correct big portrait in the inspection screen and the character selection screen (basically, they use the old big portrait from the old character selection screen before the Forge update). Proof: Spoiler Basically, it can be fixed by changing the old big portrait file with the new big portrait file but I honestly believe this is something that should be fixed by Klei (even if things are fine on their end). Link to comment Share on other sites More sharing options...
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