Danielance Posted March 9, 2019 Share Posted March 9, 2019 (edited) skins machine broke and i don't know how to fix it it was working fine before the update ingame, Niko is able to craft a skin item in the dress tab to replace their current model, but now it crashes this is what the crash log said: client_log.txt [00:05:57]: [string "../mods/workshop-1268728346/scripts/prefabs..."]:12: variable 'SetSkinMode' is not declared LUA ERROR stack traceback: =[C]:-1 in (global) error (C) <-1--1> scripts/strict.lua:23 in () ? (Lua) <21-26> ../mods/workshop-1268728346/scripts/prefabs/niko_pupils.lua:12 in (method) OnBuiltFn (Lua) <10-14> scripts/entityscript.lua:1335 in (method) OnBuilt (Lua) <1327-1337> scripts/components/builder.lua:485 in () ? (Lua) <388-509> =(tail call):-1 in () (tail) <-1--1> scripts/bufferedaction.lua:24 in (method) Do (Lua) <20-34> scripts/entityscript.lua:1311 in (method) PerformBufferedAction (Lua) <1303-1321> scripts/stategraphs/SGwilson.lua:4146 in (field) ontimeout (Lua) <4139-4147> scripts/stategraph.lua:550 in (method) UpdateState (Lua) <536-580> scripts/stategraph.lua:607 in (method) Update (Lua) <599-627> scripts/stategraph.lua:125 in (method) Update (Lua) <109-148> scripts/update.lua:218 in () ? (Lua) <149-228> if someone could help me i would be grateful, this affects the mods i created with skins i can provide additional info if necessary this was the file that crashed: niko_pupils.lua this is the rest of the mod if you need it niko.rar notes.txt Edited March 9, 2019 by Danielance Link to comment Share on other sites More sharing options...
K1NGT1GER609 Posted March 9, 2019 Share Posted March 9, 2019 The fix is: SetSkinsOnAnim(builder.AnimState, "niko_pupils", "niko_pupils", builder.components.skinner:GetClothing(), nil, "niko_pupils") setskinmode function got changed to something else. Link to comment Share on other sites More sharing options...
Danielance Posted March 10, 2019 Author Share Posted March 10, 2019 thanks so much Link to comment Share on other sites More sharing options...
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