Meepenator Posted March 6, 2019 Share Posted March 6, 2019 Hi, so I'm not too new to modding but I accept defeat on this and decided that I need some help. It's been about 2-3 years since I worked on an body or head item mod and have been trying for the past 5 hours to get the images to pile together correctly so they show in-game, I was wondering if anyone has an example of a full mod with Spriter in it or if they could help me any other way. The base example that I've been using is the beekeeper hat example. Link to comment Share on other sites More sharing options...
IronHunter Posted March 6, 2019 Share Posted March 6, 2019 It is very important that your file/folder names match your references in lua. This is usually a common issue is that there build/bank/symbol names don't match what their lua file is calling. Is your build able to compile? If no, then please attach your build and errors relating to it. Chances are its missing files or renamed files etc. You can always open spriter in a text editor to manually edit broken paths etc. if yes, make sure your lua script is built for dst and has network/pristine properties as well as triplecheck grammatical errors. I can't think of any mods off the top of my head. But plenty of mods have proper code that you can cherry pick from. I mostly just ktools armor/hats which decompile fine as they are extremely simple and small. Link to comment Share on other sites More sharing options...
Meepenator Posted March 6, 2019 Author Share Posted March 6, 2019 (edited) I used copy paste on everything and I can wear the item in-game and it does it's functions, it's just that no matter what I do it never shows up. Edited March 6, 2019 by Meepenator Link to comment Share on other sites More sharing options...
IronHunter Posted March 6, 2019 Share Posted March 6, 2019 Please attach your mod for inspection... I know you copy pasted stuff, but did you rename things correctly. Literally all it takes is a single typo to make it not work. Link to comment Share on other sites More sharing options...
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