FIXBUGFIXBUGFIX Posted February 16, 2019 Share Posted February 16, 2019 How does thermal conductivity work? Klei once change it to log-average. but based on the test I did just now, it's same as before. Between Cell/Cell transfers, heat flux is proportional to the lower thermal conductivity. Between Cell/Building transfers, heat flux is proportional to thermal conductivity A * thermal conductivity B * total heat capacity of hotter side. The test is simple so you can design and repeat the test by yourselves. My game version is Q2 309354. What you should know before tests THC (total heat capacity of) of building has a factor 0.2 (temperature_modification_mass_scale = 0.2f) BTW, though tiles have the factor 0.2 in code, it doesn't work. Because tiles are regarded as cell instead of building. The THC of tempshift is further divided into nine equal parts. Heat flux has a cutoff region, linear region and a saturation region. Make sure your test is in the linear region. e.g Heat transfer between igneous rock insulated tile and 1840 kg magma is in the cutoff region In Cell/Cell transfers, " More clamping occurs to prevent temperatures from changing by more than |T2 - T1| / 4 " <------- That is the saturation region Helpful material Iron and Iron ore has same SHC Ceramic and glass has same SHC etc... You can find many pairs which have same SHC or TC here to help you simplify calculation https://oxygennotincluded.gamepedia.com/Resource#Resource_Property_Table Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.