kaanyavuz Posted February 9, 2019 Share Posted February 9, 2019 Hello everyone, I just signed up to this beautiful forum to learn about invisible ghost problem. Could you please help me to solve it? I really really really want my ghost back. I seen posts before I could not figure out about this issue. I'm using Starfire mod: https://steamcommunity.com/sharedfiles/filedetails/?id=844742409 Also uploaded: https://ufile.io/fni17 I will appreciate any comments and helps. Thanks for anything. Regards, Invisible Ghost Link to comment Share on other sites More sharing options...
Ultroman Posted February 9, 2019 Share Posted February 9, 2019 The file you uploaded is just a modicon... Anyway, this is how your onload, onbecameghost and onbecamehuman should look like (without any custom code, so make sure you don't just remove any of that, but that these calls are present in those functions). Replace "mycharacter_build" and "ghost_mycharacter_build" with the build-names for your mod. local function onbecamehuman(inst) inst.AnimState:SetBuild("mycharacter_build") end local function onbecameghost(inst) inst.AnimState:SetBuild("ghost_mycharacter_build") end local function onload(inst) inst:ListenForEvent("ms_respawnedfromghost", onbecamehuman) inst:ListenForEvent("ms_becameghost", onbecameghost) if inst:HasTag("playerghost") then onbecameghost(inst) else onbecamehuman(inst) end end Link to comment Share on other sites More sharing options...
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