st.amnesier Posted February 4, 2019 Share Posted February 4, 2019 Hello! I'm making a character mod and have some issues. I want to make him masochist and gain sanity when getting hit. Any ideas how to do this? Link to comment https://forums.kleientertainment.com/forums/topic/102515-gain-sanity-on-hit/ Share on other sites More sharing options...
Ultroman Posted February 4, 2019 Share Posted February 4, 2019 -- Put this above your character's fn(). local gainSanityOnHit = function(inst) if inst.components.sanity then inst.components.sanity:DoDelta(5) end end -- Put this at the bottom of your character's fn() to gain sanity when attacked. inst:ListenForEvent("attacked", gainSanityOnHit) -- Add this as well, if your character also likes blocking attacks. inst:ListenForEvent("blocked", gainSanityOnHit) Link to comment https://forums.kleientertainment.com/forums/topic/102515-gain-sanity-on-hit/#findComment-1151052 Share on other sites More sharing options...
st.amnesier Posted February 4, 2019 Author Share Posted February 4, 2019 1 hour ago, Ultroman said: -- Put this above your character's fn(). local gainSanityOnHit = function(inst) if inst.components.sanity then inst.components.sanity:DoDelta(5) end end -- Put this at the bottom of your character's fn() to gain sanity when attacked. inst:ListenForEvent("attacked", gainSanityOnHit) -- Add this as well, if your character also likes blocking attacks. inst:ListenForEvent("blocked", gainSanityOnHit) actually worked! thank you so much! ^w^ Link to comment https://forums.kleientertainment.com/forums/topic/102515-gain-sanity-on-hit/#findComment-1151066 Share on other sites More sharing options...
Ultroman Posted February 4, 2019 Share Posted February 4, 2019 You are very welcome Link to comment https://forums.kleientertainment.com/forums/topic/102515-gain-sanity-on-hit/#findComment-1151069 Share on other sites More sharing options...
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